A standalone tower defense game, titled Star Fox Guard , was bundled with the game. Star Fox Zero largely follows the gameplay of its predecessors, predominantly Star Fox 64 , in which players control Fox McCloud as he pilots his Arwing craft through various levels. The game is controlled using the Wii U GamePad , with the left control stick used to maneuver the craft while gyroscopic controls can be used to aim weapons. A cockpit view is displayed on the second screen to assist with aiming. Some of the game's vehicles can transform in certain situations. The Landmaster tank can transform into the Gravmaster, which can perform extended aerial maneuvers for a short time. A new vehicle introduced to the series is the Gyrowing, a dronelike helicopter which can lower a small robot called Direct-i that can enter small spaces, hack into computers, or latch onto explosive cubes that can then be dropped on enemies. Special techniques, such as charge shot, barrel roll, Somersaults, U-Turns and rapid turn, can be performed. The Scroll Mode puts the player in a predetermined path, while the All-Range Mode allows the player to move freely in a mission.
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Sign In. Edit Star Fox 64 Video Game. Showing all 10 items. The first home video game to offer "force feedback" in a home console game, in which the game sent signals to the special "Rumble Pak" accessory attached to the controller, causing the controller to vibrate according to in-game actions. The saucer battle on Katina is a reference to the film Independence Day.
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It is the first game in the series and introduces Fox McCloud and the Star Fox team on a mission to save the Lylat System from the evil clutches of Andross. The game was originally intended to have a direct sequel, "Star Fox 2" , which would have introduced the now-familiar concepts of Walkers , All-Range Mode , and the rival Star Wolf team; however, it originally went unreleased due to the looming Nintendo 64 , and it was decided that the next title would be more akin to a series reboot rather than a true sequel. The objective of the game is to go through one route Level 1 for beginners, Level 2 for more skilled players and Level 3 for seasoned veterans of the game that begins at Corneria and eventually reaches Venom, the planet where Andross has holed himself up. Along each route, there are six stages apiece, all different. This increases the game's replay value significantly by offering the chance to see and experience new areas on the higher difficulty routes instead of merely experiencing the same stages with more enemies, lower health, less time, etc. The Arwing can be flown up, down, left or right, but it cannot turn around and if it approaches the edge of the screen, an arrow will flash to prevent the ship from going off course. In order to take out enemies and add them to the Score Check, the Arwing's laser blasters can be used to shoot down targets and Enemy Force Commanders, or Nova Bombs can be fired to destroy or heavily damage enemies within the radius. Barrel Rolling will deflect enemy firepower, but will not protect the ship from head on collisions. All paths begin at Corneria, where the player faces either the Attack Carrier on the easier routes or the Destructor on the hardest route. In the medium route, they go to Sector X and destroy the Rock Crusher, recapture the weather control base and destroy the corrupted Professor Hanger at Titania, save the "undersea" lifeforms of Sector Y by eliminating the Plasma Hydra, tangle with the Metal Smasher at Venom airspace, and race the Galactic Rider at the base.
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